and are used under license by Gaijin Network Ltd. Added The Sturmgewehr 44 - StG 44 Version 1.3. P-39 and P-63 emblems, logos, and body designs are trademarks of Textron Innovations Inc. LOCKHEED MARTIN, CONSOLIDATED B-24 LIBERATOR, CONSOLIDATED PBY CATALINA, LOCKHEED HUDSON, LOCKHEED MARAUDER, LOCKHEED VENTURA, LOCKHEED P-38 LIGHTNING, LOCKHEED F-80 SHOOTING STAR, associated emblems and logos, and body designs of vehicles are either registered trademarks or trademarks of Lockheed Martin Corporation in the USA and/or other jurisdictions, used under license by Gaijin Network Ltd. The Sturmgewehr 44 is a german handy SMG-like weapon available on later maps. These maps include Foy, Bastogne, Reichswald, and Dog Red. Added firing sound from Day of Infamy and Insurgency (SuperBLT is required). German automatic magazine-fed assault rifle (30 round mag).In-game description The StG 44 is available to the Wehrmacht and can be equipped by Support class on maps from 1944 and later. XF5F-1 Skyrocket, XP-50, F4F-3 Wildcat, F4F-4 Wildcat, F4U-1A Corsair, F4U-1B Corsair, F4U-1C Corsair, F6F-3 Hellcat, F8F-1 Bearcat, F8F-1B Bearcat, F9F-2 Panther, F9F-5 Panther, OS2U-1 Kingfisher, OS2U-3 Kingfisher, P-47D-25 Thunderbolt, and P-47D-28 Thunderbolt are trademarks of Northrop Grumman Systems Corporation and are used under license to Gaijin Network Ltd. The StG 44 is an assault rifle featured in the Day of Infamy. or its licensors, all other logos are trademarks of their respective owners. Gaijin and War Thunder are trademarks and/or registered trademarks of Gaijin Network Ltd. I would think I am missing some sort of script, but I can't seem to find anything about this on Google or the Valve Developer Wiki.Suitable for ages 12 and older © 2009-2022 by Gaijin Network Ltd. Assault: AK-47, STG-44, Ithaca 37, DB Shotgun, M1A1 Thompson, M1 Carbine, SVT-40, SKS, MAT-49 and korpion Scout: Mosin Nagant, Mosin Nagant Optical, Kar98k, Kar98k Optical, Lee-Enfield and Lee-Enfield Optical Support: M1919A6, M60, M1918 BAR and Tommy gun Engineer: Ithaca 37, DB Shotgun, MAT-49, korpion, M1A1. wav files ("stg44_magin.wav" and stg44_magout.wav" for instance) Unit 1968: Vietnam is FPS game created by the ROLVe Community on April 21, 2017. wav file in the weapon script, but I can't do the same for the reload sounds, for instance, because it is split into various. I can only get the gunshot working by directly giving it the directory of the gunshot. I was assuming that because the animation calls the events, which are declared from the soundscript, it would play the sound. However, when I boot up a game of TTT, the weapon (the STG 44) does not play any sounds. "preload_file" "scripts/audio/doi_sounds_weapons.txt" I have the sounds themselves in the /sound/ file verbatim to how they were in the original game (Day Of Infamy), and I have the soundscript itself copied and pasted from DOI as well in the /scripts/audio/ folder, with the game_sound_manifest.txt loading it with
So I am trying to port some weapons from other Source games to Garry's Mod (for TTT), and am currently stuck on getting sounds such as reload sounds to work. "I walk into a bar and say, "Hey baby, I make levels on hammer" and I never go home alone" -Earkham If you don't see something you posted showing up message the moderators and we'll look into it. If you have suggestions for more links here message the moderator team. Valve Source Engine coding mailing list.Rinfucks model compiling tutorial for 3ds max.Day of Infamy builds an excellent multiplayer shooter foundation with slow-paced combats valuing teamwork and coordination.
How to make complex curves and corner pieces However, be quick, as the German soldiers are equipped with STG-44 to send your squad to hell in no time.Creating a texture for the Source engine.far they can take this maybe one day we might even see stuff like the IJN Ise carrier hybrid. CG Textures, A place with lots of seamless textures MP 44/StG 44 are the product of the MKb 42 (H) lineage.The First Source Engine Discord Community Mapping event.Click to View Posting Rules Current on-going contests and challenges Remember to launch Hammer from the 'bin' folder of the game you want to use! Join the /r/SourceEngine Discord chatĪ place for users to get help with questions relating to the Source Engine development, as well as to show off what they have done(levels, mods, models, etc).